- List of the Ingame Classes - Warrior
- [1] Fighter - Swordmaster
- [2] Knight - Paladin
Archer
- [1] Scout - Elven Huntress
- [2] Elementalist - Summoner
Mage
- [1] Fire Mage - Fire Archmage
- [2] Ice Mage - Ice Archmage
- [3] Lightning Mage - Lightning Archmage
Cleric
- [1] Priest - Bishop
- [2] Witch - Necromancer
- Class Information & Skills -
Worrior- Basic form has the oppertunity to excell in 4 weapon types
- 1 hand / sheild (has best defence and block rate but lacks in melee combat)
- 2 hand (the master of damage but lack in accuracy causes u to fall behind)
- dual weild (gains accuracy from both weapon a bit lower dmg than 2 hand but has a chance to block)
- spear (spear is a medium between dual weild and 2 hand mastery)
Weapons
-1hand/sheild -this build is for knights
-2 hand - this build is for warlords
-dual weild - this is for warlords
-spear - this is for knights
Tactics- 1hand/sheild should mostly got for normal attacks or combo skills because combo skills give them extra attack
- the other weapon types should focous on burst or other aoe types to gain an advantage
-warlord builds will level faster than knight types but in pvp knight types can easily take down warlords
Archer- Basic form has the oppertunity to excell in 2 types of weapons
-Bow (this type has lower dmg output but it makes up for it when u change to elementalist)
-X-bow (this type is for scout build the best dmg /def rating(dodge)/accuracy) but at class change elementalist will level faster)
-Bow - bow offers just regular dmg until getting to the lvl 90 items then you will start to see them adding elements
this is what makes up for ur dmg as a bow)
-X-bow - you will notice critical attack rising on xbow at that level also keep on top of criticals they are better than your regular shot.
Tactics- all archer should level with X-bows until lvl 100 to level faster becuase of dmg factor
you can always use Scrolls to take away the mastery- focous on AOE's and lower level monsters
arange them in a pack and then use AOE's.
Mage- Basic form they have oppertunity to use all elements (Fire,Ice,Lightning)
-Weapons
-Staffs- this will give more magic damage but allow less normal attributes Eg.(Stun, Slow)
-Wands/Books- this will give you less magic damage but more potential to add other options on to yourself Eg.(Stun, Slow)
-Tactics- upgrade mana sheild this is your best friend never have it on or else u will die 100% of the time basically
same as archer round up mobs and AOE. Carry alot of potions!!!!
Clergy- Basic form can use maul or 1hand/sheild
-Weapons
-1hand/sheild- well u might be thinking why pick a knight cus clergy has the same thing well the real answer is the mastery for clergy for 1hand/ sheild does not add on a block rate but there sheilds add more than knights to block
lacks on defence tho
-2hand- these out damage 1hand/sheild but lacks in defence
-Tactics Well clergy is the most unused class BUT!!!! people dont know that can be an EXTREEM force with ther godlike buffs and cappiblity to use sheilds they can easily out defence a knight. Priests can heal at will usefull in pvp where potions cant be used. Necromancers can transform others into animals and (can shape change not yet confirmd). and also since a clergy is mostly luck when they hit a critical they hit HARD!